Sunday 19 July 2009

Work on AAA title Vin Diesel Wheelman

Wheelman: AAA title 'Vin Diesel Wheelman' (PS3, Xbox 360 and PC).


My roles included:

  • Art asset creation such as models/textures, world design, track design and object placement using the Unreal 3 Engine.
  • I also managed outsourcing with Vietnam-based Glass Egg, overseeing quality control providing documentation and feedback to Glass Egg with regards to amending their workflow and making sure the outsourced assets fulfilled our requirements.
  • Analysing performance and any possible optimisations that could be made to areas of the game from an art department perspective, utilising tools such as Xbox360 development tool PIX and memory overlay applications in the Unreal Editor.
  • Creating emissive texture sets for all building windows with 3 different times of day and ensuring consistency of light level for all windows over all LODs.
  • Creation of LOD assets for the majority of world objects in the game ranging from street furniture to entire building sets.
  • Creating thumbnail textures for the buildings to reduce texture memory overhead when switching to the low level LOD models.

















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