My roles included:
- Assisting the environment team in Seattle by bringing their game environments up to 90% complete by creating new assets such as, car parks, roads, walls, terrain etc.
- Setting up secondary object UV's correctly for light mapping.
- Populating the levels with realistically placed objects (my own and those by other artists) adhering to design documents supplied by the Seattle leads.
- Providing suggestions for improved game play to the original designs.
- Keeping to a tight deadline of completing one entire 240 x 240 metre area from block out (temporary geometry) to 90% complete in roughly 7 working days, plus buffer time after the completion of every two areas to re-address design changes or fix discovered bugs.







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